Catch Card
| Catch Card | |
|---|---|
| Super Paper Mario description | A card that catches an enemy's soul. If it works... |
Catch Cards are cards that Mario, Peach, Bowser, and Luigi can collect in Super Paper Mario. There are a total of 256 Catch Cards, each with a character's picture, stats, and other information.
Catch Cards exist for all of the enemies in the game, and display information on them such as their HP, Power, Defense, and other notable traits; the item description for blank Catch Cards states that it captures an enemy's soul. Owning the Catch Card of an enemy increases all damage done to that enemy, starting at double damage for one card; this factor is increased by one for each card collected, e.g. owning two Squiglet cards multiplies damage done to Squiglets by three, while owning three multiplies it by four, etc. The maximum number of each Catch Card that can be held is 99, multiplying the damage done to that enemy by 100. Bowser is the only enemy with multiple Catch Cards.
Important characters such as Merlon, Bestovius, the Pixls, and even Mario's partners from Paper Mario and Paper Mario: The Thousand-Year Door have their own cards as well. If the player is in possession of Mario's card, the Flip Meter never depletes, allowing him to stay in 3-D indefinitely. These cards can be bought or found in the overworld.
There are two Card Shops in the game, one each on the first floor of Flipside and Flopside, where Catch Cards can be bought. These shops sell them in two forms: simple blank blue cards, which can be used to capture any enemy, and turns them into a collectible card if it succeeds; players can also buy Caught Cards, which already have enemies on them. While Caught Cards reduce the amount of exploration required to complete the collection, they are usually sold at random for a more expensive price than buying a blank Catch Card, depending on which Card Shop the Caught Card is bought from. Flipside's shop, Catch a Dream, sells Catch Cards for 20 Coins each, as well as random Caught Cards for 10 Coins each. The player chooses one of eight Card Bags that each contain a card; the exact contents are a mystery until the money is paid. Flopside's shop, Fondest Hopes, sells Catch Card SPs, a red palette swap of the original Catch Card which almost always works (except on bosses), for 100 Coins each. Their selection of Caught Cards also changes frequently and allows the player to choose which card they wish to buy, as long as it is in stock. The cards are expensive, however, and often exceed 50 or even 100 Coins.
Catch Cards are also valued based on their rarity. Normal enemy cards are bronze and have one star on the Card Collection screen. Most boss and character cards are considered Super Cards; these are silver and have two stars. Exceedingly rare cards, such as the Amazy Dayzee and the Pixls, are referred to as Special Cards; their design is gold and they boast three stars on the Card Collection screen. Typically the rarer the card, the more coins it is worth.
If the player desires, they can sell cards back to the shops, with each shop paying the same amount. Selling a card does not remove its entry even if it was the last card the player owned (but it will decrease the card count total in the top right corner of the screen), and the player always has the option of buying the card back, especially if the card was a rare card that had only one instance throughout the entire game; the price is twice the amount of coins they had received for selling the card in the first place.
A few Catch Cards, most notably the eight obtained through defeating Shadoo, are only found outside these shops and can only be obtained once, though if sold they can be reclaimed at Fondest Hopes. Four of them, each corresponding to the four heroes, are regarded as the most powerful of the Catch Cards due to the fact that they increase the damage dealt to all enemies rather than one or none.
List of Catch Cards[edit]
| # | Name | Description | Location(s) | Rarity | Value | Image |
|---|---|---|---|---|---|---|
| 001 | Goomba | Max HP: 1, Attack: 1. This lowly goon is always getting stepped on. It isn't easy being a soft, mushroomy minion. | Card Shop; Catch Card/SP; Chapter 1-1: Found in 3D behind a tall pipe in the second area. | 1 | ||
| 002 | Dark Goomba | Max HP: 10, Attack: 2. This Dark Goomba dwells in a certain secret pit. It's shadowy, adorable, and oh so stompable. | Card Shop; Catch Card/SP | 2 | ||
| 003 | Spiked Goomba | Max HP: 1, Attack: 2. A Goomba with a spike strapped to its helmet. Head spikes: The ultimate in antistomping technology. | Card Shop; Catch Card/SP | 2 | ||
| 004 | Dark Spiked Goomba | Max HP: 10, Attack: 4. This spiky guy dwells in a certain secret pit. It may be dark, but it's not dim. Or is it...? | Card Shop; Catch Card/SP | 3 | ||
| 005 | Paragoomba | Max HP: 1, Attack: 1. A Goomba that has been through airborne training. One stomp, and it's like it never went to flight school. | Card Shop; Catch Card/SP | 2 | ||
| 006 | Dark Paragoomba | Max HP: 10, Attack: 2. The Dark Paragoomba lives in a certain secret pit. Give it a friendly stomp to turn it into a Dark Goomba. | Card Shop; Catch Card/SP | 2 | ||
| 007 | Gloomba | Max HP: 2, Attack: 2. A Goomba that thrives in dank, depressing holes. A strict all-mushroom diet makes this guy extra fungal. | Card Shop; Catch Card/SP | 2 | ||
| 008 | Headbonk Goomba | Max HP: 1, Attack: 2. A tenacious Goomba that'll headbonk anything in sight. Caution: headbonking is a leading cause of headaches. | Card Shop; Catch Card/SP | 12 | ||
| 009 | Dark Headbonk Goomba | American English: Max HP: 10, Attack: 4. Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they bonk! British English: Dark Headbonk Goombas live in a certain secret pit. They look like Dark Goombas, but they're not. |
Card Shop; Catch Card/SP | 6 | ||
| 010 | Koopa Troopa | Max HP: 1, Attack: 1, Defense: 1. Koopa Troopas have always been causing trouble. When they get attacked, they retreat into their shells. Of course, there's nothing stopping you from kicking it. | Card Shop; Catch Card/SP; Chapter 1-1: Found in a secret area via a 3D-accessible path near the Star Block. | 2 | ||
| 011 | Mega Koopa | Max HP: 1, Attack: 2, Defense: 1. This Koopa got a Mega Star. Now it's a mega problem. Don't look at it in 3-D, or it'll blow your mind! | Card Shop; Earn 100 shop points | 100 | ||
| 012 | Dark Koopa | Max HP: 10, Attack: 2, Defense: 3. This guy dwells in a certain secret pit. Like a Koopa, but somehow...darker. | Card Shop; Catch Card/SP | 3 | ||
| 013 | Koopatrol | Max HP: 15, Attack: 3, Defense: 4. The heavy-metal Koopatrol feels no remorse. It'll roll right over its own Koopa granny. But it's not well-suited for aquatic operations. | Card Shop; Catch Card/SP | 12 | ||
| 014 | Dark Koopatrol | American English: Max HP: 30, Attack: 6, Defense: 8. Dark Koopatrols dwell in a certain secret pit. Stomp them to turn them into...dark shells. Shocker! British English: Dark Koopatrols dwell in a certain secret pit. Stomps won't work, but hey, they're not flame retardant... |
Card Shop; Catch Card/SP | 15 | ||
| 015 | Paratroopa | Max HP: 1, Attack: 1, Defense: 1. This Koopa Troopa breezed through flight school. A quick stomp to the head will ground it. Forever. | Card Shop; Catch Card/SP; Chapter 1-2: Found in a hidden area via a 3D-accessible path behind the first set of mountain platforms in the first area. | 2 | ||
| 016 | Dark Paratroopa | Max HP: 10, Attack: 2, Defense: 3. Dark Paratroopas defend a certain secret pit. You think they'll turn into Dark Koopas when stomped? ...You'd be right. | Card Shop; Catch Card/SP | 2 | ||
| 017 | Buzzy Beetle | Max HP: 1, Attack: 1, Defense: 3. This little guy is built to withstand anything. Even a Muth stampede wouldn't flatten it. ...Probably. | Card Shop; Catch Card/SP; Chapter 1-4: Found in a secret area via a 3D-accessible path near the door to the Spiky Tromp trap area. | 1 | ||
| 018 | Spike Top | Max HP: 1, Attack: 2, Defense: 3. A Buzzy Beetle that's all spiked out and ready to go. Try to control your urge to stomp on it. | Card Shop; Catch Card/SP | 6 | ||
| 019 | Dark Spike Top | Max HP: 10, Attack: 4, Defense: 6. It's a Dark Spike Top from a certain secret pit. Still cute, despite looking noticeably more evil. | Card Shop; Catch Card/SP | 2 | ||
| 020 | Parabuzzy | Max HP: 1, Attack: 1, Defense: 3. Just look at this cute little Buzzy Beetle with wings. It'll lose its wings if you stomp on it. Of course, that would be totally heartless. | Card Shop; Catch Card/SP | 2 | ||
| 021 | Spiky Parabuzzy | Max HP: 1, Attack, 2, Defense: 3. Not so cute anymore, is it? Wings! Spikes! Come on! You can't stomp it, AND it's hard to hammer. Brutal. | Card Shop; Catch Card/SP | 2 | ||
| 022 | Stone Buzzy | Max HP: 3, Attack: 2. It's a Buzzy Beetle with a rock-hard shell. You'll have to stomp on it a few times to crack it. You may feel a little guilty, but push through it. | Card Shop; Catch Card/SP; Chapter 5-2: Found after gliding over the canyon with the Star Block as Peach and using Mario to flip into 3D. | 3 | ||
| 023 | Dark Stone Buzzy | Max HP: 3, Attack: 4. It's a Dark Stone Buzzy from a certain secret pit. They look the same, but they're definitely tougher. | Card Shop; Catch Card/SP | 6 | ||
| 024 | Spiny | Max HP: 4, Attack: 2, Defense: 3. You DO NOT want to step on this razor-sharp baddie. They're born covered in spiny spines. This makes hugging a Spiny a little...awkward. | Card Shop; Catch Card/SP | 2 | ||
| 025 | Dark Spiny | Max HP: 10, Attack: 4, Defense: 6. This Dark Spiny waddles in a certain secret pit. You can't see its beady little eyes, but it's watching... | Card Shop; Catch Card/SP | 2 | ||
| 026 | Lakitu | Max HP: 4, Attack: 1. Lakitu chucks Spinys like coins at a Pianta Parlor. What's its problem? Someone made fun of its glasses. | Card Shop; Catch Card/SP | 7 | ||
| 027 | Dull Bones | Max HP: 15, Attack: 4. This undead Koopa wanders around with a blank stare. It's not too psyched about being dead. It mostly throws bones out of sheer spite. | Card Shop; Catch Card/SP | 2 | ||
| 028 | Dark Dull Bones | Max HP: 20, Attack: 8. The Dark Dull Bones dwells in a certain secret pit. The bones it throws are really...shady. | Card Shop; Catch Card/SP | 3 | ||
| 029 | Dry Bones | Max HP: 10, Attack: 2. This resilient revenant won't rest in peace. Maybe it's its undying loyalty to Bowser. Or was it the pie it never got a chance to eat? | Card Shop; Catch Card/SP; Chapter 7-1: Found in a small alcove in 3D to the left of the moving fountains near when Mario found Luigi. | 2 | ||
| 030 | Hammer Bro | Max HP: 4, Attack: 1, Defense: 1. This elite Koopa has a hankering for hammers. It mostly likes to sit up high and toss down hammers. One day, it'll take the carpentry world by storm. | Card Shop; Catch Card/SP | 24 | ||
| 031 | Dark Hammer Bro | Max HP: 20, Attack: 4, Defense: 3. Dark Hammer Bros. terrorize a certain secret pit. Fear them! Fear them or be struck with flying mallets. | Card Shop; Catch Card/SP | 6 | ||
| 032 | Boomerang Bro | Max HP: 10, Attack: 3, Defense: 1. This elite Koopa goes bananas for boomerangs. Unfortunately, they hurt when you try to eat them. | Card Shop; Catch Card/SP | 28 | ||
| 033 | Dark Boomerang Bro | Max HP: 20, Attack: 6, Defense: 3. This Dark Boomerang Bro dwells in a certain secret pit. Is it all that smart to throw boomerangs in the dark? | Card Shop; Catch Card/SP | 12 | ||
| 034 | Fire Bro | Max HP: 10, Attack: 3, Defense: 1. This elite Koopa has an unhealthy fireball fixation. However, it's a big hit at Koopa cookouts. | Card Shop; Catch Card/SP | 28 | ||
| 035 | Dark Fire Bro | Max HP: 20, Attack: 6, Defense: 3. This Dark Fire Bro dwells in a certain secret pit. Are pitch-black fireballs even hot? | Card Shop; Catch Card/SP | 12 | ||
| 036 | Magikoopa | Max HP: 6, Attack: 3. This elite Koopa is an expert hexologist. It also has questionable taste in eyewear. | Card Shop; Catch Card/SP; Chapter 3-1: Found in 3D in the secret area via the furthest pipe on the right of the "Warp Zone" pipe trio in the underground area. | 24 | ||
| 037 | Dark Magikoopa | Max HP: 20, Attack: 6. Dark Magikoopas dwell in a certain secret pit. Too bad you can't see its face... It's wearing contacts! | Card Shop; Catch Card/SP | 2 | ||
| 038 | Koopa Striker | Max HP: 8, Attack: 2, Defense: 1. This Koopa Striker kicks for the love of the game. Its luxurious eyebrows are... Wait a sec... GOOOAAAALLLL! | Card Shop; Catch Card/SP | 2 | ||
| 039 | Toopa Striker | Max HP: 8, Attack: 2, Defense: 1. Toopa Strikers are true team players. Watch out for the no-look shell-to-face assists! | Card Shop; Catch Card/SP | 32 | ||
| 040 | Soopa Striker | Max HP: 16, Attack: 5, Defense: 1. It's the star player of the Koopa Kickers. It's even on the cover of Koopa Kleats magazine! | Card Shop; Catch Card/SP | 6 | ||
| 041 | Dark Striker | Max HP: 20, Attack: 6, Defense: 3. Dark Strikers play in a certain secret pit. One red card too many, and they went to the dark side! | Card Shop; Catch Card/SP | 2 | ||
| 042 | Clubba | Max HP: 20, Attack: 3. This soldier would rather nap than face the front lines. Hauling that club around would make anyone tired. | Card Shop; Catch Card/SP | 5 | ||
| 043 | Dark Clubba | Max HP: 60, Attack: 6. This Dark Clubba stumbles around a certain secret pit. Dark Clubbas are still sleepy. Some things never change. | Card Shop; Catch Card/SP | 3 | ||
| 044 | Squiglet | Max HP: 2, Attack: 1. Awww... look at that adorable little Squiglet. So adorable under your foot. | Card Shop; Catch Card/SP; Chapter 1-1: Found on top of Bestovius' house. | 1 | ||
| 045 | Squig | Max HP: 4, Attack: 1. This nasty little guy needs to learn some manners. It spits rocks at people! Honestly, who does that? | Card Shop; Catch Card/SP; Chapter 1-3: Found after flipping to 3D behind a rock near the red palm tree. | 7 | ||
| 046 | Squog | Max HP: 10, Attack: 2. For wild, feral animals, Squogs are pretty cute. That is, until you see them eating. | Card Shop; Catch Card/SP | 2 | ||
| 047 | Squoinker | Max HP: 15, Attack: 4. Squoinkers are proud to be pretty in pink. The polka dots are for extra intimidation. | Card Shop; Catch Card/SP | 6 | ||
| 048 | Dark Squiglet | Max HP: 20, Attack: 8. The Dark Squiglet dwells in a certain secret pit. Awwww, it spits oily black rocks! Adorable! | Card Shop; Catch Card/SP | 6 | ||
| 049 | Sproing-Oing | Max HP: 4, Attack: 1. Sproing-Oings split into three when they get stomped. These little critters can throw off your timing, so watch it! | Card Shop; Catch Card/SP | 2 | ||
| 050 | Boing-Oing | Max HP: 8, Attack: 2. This bouncing bully splits in three when you stomp on it. Stomp your heart out before you get swarmed! | Card Shop; Catch Card/SP | 2 | ||
| 051 | Zoing-Oing | Max HP: 12, Attack: 3. This mad hopper splits in three when you stomp on it. It's looking a little on the pale side. Maybe it's all that late-night trampoline training. | Card Shop; Catch Card/SP | 3 | ||
| 052 | Dark Sproing-Oing | Max HP: 16, Attack: 4. The Dark Sproing-Oing dwells in a certain secret pit. This one doesn't split and clone... Haha, actually it does. | Card Shop; Catch Card/SP | 2 | ||
| 053 | Boomboxer | Max HP: 4, Attack: 2. This music maven will assault you with bowel-busting bass! What's with the face it makes when it rocks out? | Card Shop; Catch Card/SP; Chapter 1-2: Found on top of Watchitt's house. | 3 | ||
| 054 | Beepboxer | Max HP: 10, Attack: 4. This angry audiophile deafens you with sound. Loves loud music, but hates explosions. Go figure. | Card Shop; Catch Card/SP | 3 | ||
| 055 | Blastboxer | Max HP: 16, Attack: 6. You're going to be blown away by this mighty rocker. This one hates explosions, which is totally not metal. | Card Shop; Catch Card/SP | 2 | ||
| 056 | Dark Boomboxer | Max HP: 32, Attack: 8. The Dark Boomboxer rocks out in a certain secret pit. It's sad not to see that crazy face it makes. | Card Shop; Catch Card/SP | 6 | ||
| 057 | Piranha Plant | Max HP: 2, Attack: 1. This violent vine, lurks in pipes, waiting for a snack. You'd be surly too if you lived in a pipe. | Card Shop; Catch Card/SP; Chapter 3-1: Found on a platform after jumping along the coloured columns. | 2 | ||
| 058 | Putrid Piranha | Max HP: 5, Attack: 2. It's a poisonous Piranha Plant. As they say, every rose has its venomous bite. | Card Shop; Catch Card/SP | 2 | ||
| 059 | Frost Piranha | Max HP: 7, Attack: 3. Someone left this flower out in the winter cold. On the plus side, it can cool beverages in a hurry. | Card Shop; Catch Card/SP | 6 | ||
| 060 | Crazee Dayzee | Max HP: 10, Attack: 2. Crazee Dayzees are cute, but they'll put you to sleep. But sleeping really isn't all that Crazee... | Card Shop; Catch Card/SP | 2 | ||
| 061 | Amazy Dayzee | Max HP: 30, Attack: 10. This bashful bloom will run off if you get too close. What makes it so Amazy anyway? It seems like more of a wallflower. | Card Shop; Catch Card/SP; Prize in Flipside Arcade for 500 Flipside Tokens | 300 | ||
| 062 | Dark Dayzee | Max HP: 99, Attack: 20. Dark Dayzees sprout in a certain secret pit. Even in the dark... This flower's got style! | Card Shop; Catch Card/SP | 60 | ||
| 063 | Fuzzy | Max HP: 5, Attack: 1. What dark and evil thoughts dwell in this beast's brain? And what's so fuzzy about it anyway? It doesn't look too cuddly. | Card Shop; Catch Card/SP | 2 | ||
| 064 | Pink Fuzzy | Max HP: 10, Attack: 2. If you had to be a Fuzzy, pink wouldn't be a bad color. Still, no one's winning any cuteness contests here. | Card Shop; Catch Card/SP | 6 | ||
| 065 | Dark Fuzzy | Max HP: 15, Attack: 4. This Dark Fuzzy squirms in a certain secret pit. This one must have come from a load of dark laundry. | Card Shop; Catch Card/SP | 2 | ||
| 066 | Pokey | Max HP: 6, Attack: 2. This cactus column wanders in the desert wasteland. When it attacks, it hurls parts of itself at you. Literally. Which is kind of sad, really. | Card Shop; Catch Card/SP | 2 | ||
| 067 | Poison Pokey | Max HP: 12, Attack: 2. With prickles and poison, this baddie is double trouble. All it needs is a big hug. Any volunteers? | Card Shop; Catch Card/SP | 2 | ||
| 068 | Dark Pokey | Max HP: 20, Attack: 4. The Dark Pokey teeters in a certain secret pit. It looks so serious when it wears black! | Card Shop; Catch Card/SP | 6 | ||
| 069 | Cheep Cheep | Max HP: 2, Attack: 1. These odd fish hurl themselves out of the water. For a fish, it's not the safest hobby. | Card Shop; Catch Card/SP | 2 | ||
| 070 | Blooper | Max HP: 1, Attack: 2. Bloopers love to laugh at other Bloopers' bloopers. Nobody wants to end up on the Blooper reel. | Card Shop; Catch Card/SP | 3 | ||
| 071 | Bittacuda | Max HP: 10, Attack: 2. This big fish could feed an army! ...Or eat an army. | Card Shop; Catch Card/SP | 6 | ||
| 072 |